src/saveload.cpp
author rubidium
Sun, 01 Jun 2008 16:45:32 +0000
branch0.6
changeset 10801 3ad9dfb5430d
parent 10326 2820eb37d828
child 11127 5e9620220703
permissions -rw-r--r--
(svn r13352) [0.6] -Backport from trunk (r13348, r13222, r13221, r13217):
- Fix: Industry tiles would sometimes tell they need a 'level' slope when they do not want the slope (r13348)
- Fix: Attempts to make the old AI perform better (r13217, r13221, r13222)
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/* $Id$ */
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/** @file saveload.cpp
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 * All actions handling saving and loading goes on in this file. The general actions
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 * are as follows for saving a game (loading is analogous):
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 * <ol>
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 * <li>initialize the writer by creating a temporary memory-buffer for it
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 * <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
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 * <li>use their description array (SaveLoad) to know what elements to save and in what version
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 *    of the game it was active (used when loading)
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 * <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
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 * <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
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 * <li>repeat this until everything is done, and flush any remaining output to file
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 * </ol>
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "station.h"
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#include "thread.h"
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#include "town.h"
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#include "saveload.h"
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#include "network/network.h"
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#include "variables.h"
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#include "window_func.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "core/alloc_func.hpp"
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#include "functions.h"
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#include "core/endian_func.hpp"
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#include "vehicle_base.h"
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#include "autoreplace_base.h"
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#include <list>
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#include "table/strings.h"
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extern const uint16 SAVEGAME_VERSION = 92;
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uint16 _sl_version;       ///< the major savegame version identifier
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byte   _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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typedef void WriterProc(uint len);
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typedef uint ReaderProc();
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/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
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static struct {
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	bool save;                           ///< are we doing a save or a load atm. True when saving
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	byte need_length;                    ///< ???
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	byte block_mode;                     ///< ???
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	bool error;                          ///< did an error occur or not
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	int obj_len;                         ///< the length of the current object we are busy with
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	int array_index, last_array_index;   ///< in the case of an array, the current and last positions
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	uint32 offs_base;                    ///< the offset in number of bytes since we started writing data (eg uncompressed savegame size)
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	WriterProc *write_bytes;             ///< savegame writer function
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	ReaderProc *read_bytes;              ///< savegame loader function
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	const ChunkHandler* const *chs;      ///< the chunk of data that is being processed atm (vehicles, signs, etc.)
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	/* When saving/loading savegames, they are always saved to a temporary memory-place
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	 * to be flushed to file (save) or to final place (load) when full. */
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	byte *bufp, *bufe;                   ///< bufp(ointer) gives the current position in the buffer bufe(nd) gives the end of the buffer
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	/* these 3 may be used by compressor/decompressors. */
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	byte *buf;                           ///< pointer to temporary memory to read/write, initialized by SaveLoadFormat->initread/write
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	byte *buf_ori;                       ///< pointer to the original memory location of buf, used to free it afterwards
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	uint bufsize;                        ///< the size of the temporary memory *buf
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	FILE *fh;                            ///< the file from which is read or written to
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	void (*excpt_uninit)();              ///< the function to execute on any encountered error
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	StringID error_str;                  ///< the translateable error message to show
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	char *extra_msg;                     ///< the error message
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} _sl;
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enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
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/** Error handler, calls longjmp to simulate an exception.
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 * @todo this was used to have a central place to handle errors, but it is
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 * pretty ugly, and seriously interferes with any multithreaded approaches */
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static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
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{
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	_sl.error_str = string;
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	free(_sl.extra_msg);
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	_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
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	throw std::exception();
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}
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/**
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 * Fill the input buffer by reading from the file with the given reader
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 */
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static void SlReadFill()
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{
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	uint len = _sl.read_bytes();
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	if (len == 0) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected end of chunk");
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + len;
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	_sl.offs_base += len;
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}
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static inline uint32 SlGetOffs() {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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/** Return the size in bytes of a certain type of normal/atomic variable
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 * as it appears in memory. See VarTypes
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 * @param conv VarType type of variable that is used for calculating the size
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 * @return Return the size of this type in bytes */
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static inline byte SlCalcConvMemLen(VarType conv)
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{
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	static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
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	byte length = GB(conv, 4, 4);
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	assert(length < lengthof(conv_mem_size));
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	return conv_mem_size[length];
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}
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/** Return the size in bytes of a certain type of normal/atomic variable
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 * as it appears in a saved game. See VarTypes
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 * @param conv VarType type of variable that is used for calculating the size
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 * @return Return the size of this type in bytes */
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static inline byte SlCalcConvFileLen(VarType conv)
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{
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	static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
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	byte length = GB(conv, 0, 4);
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	assert(length < lengthof(conv_file_size));
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	return conv_file_size[length];
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}
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/** Return the size in bytes of a reference (pointer) */
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static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
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/** Flush the output buffer by writing to disk with the given reader.
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 * If the buffer pointer has not yet been set up, set it up now. Usually
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 * only called when the buffer is full, or there is no more data to be processed
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 */
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static void SlWriteFill()
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{
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	/* flush the buffer to disk (the writer) */
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	if (_sl.bufp != NULL) {
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		uint len = _sl.bufp - _sl.buf;
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		_sl.offs_base += len;
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		if (len) _sl.write_bytes(len);
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	}
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	/* All the data from the buffer has been written away, rewind to the beginning
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	 * to start reading in more data */
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + _sl.bufsize;
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}
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/** Read in a single byte from file. If the temporary buffer is full,
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 * flush it to its final destination
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 * @return return the read byte from file
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 */
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static inline byte SlReadByteInternal()
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{
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	if (_sl.bufp == _sl.bufe) SlReadFill();
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	return *_sl.bufp++;
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}
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/** Wrapper for SlReadByteInternal */
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byte SlReadByte() {return SlReadByteInternal();}
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/** Write away a single byte from memory. If the temporary buffer is full,
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 * flush it to its destination (file)
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 * @param b the byte that is currently written
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 */
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static inline void SlWriteByteInternal(byte b)
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{
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	if (_sl.bufp == _sl.bufe) SlWriteFill();
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	*_sl.bufp++ = b;
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}
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/** Wrapper for SlWriteByteInternal */
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void SlWriteByte(byte b) {SlWriteByteInternal(b);}
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static inline int SlReadUint16()
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{
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	int x = SlReadByte() << 8;
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	return x | SlReadByte();
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}
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static inline uint32 SlReadUint32()
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{
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	uint32 x = SlReadUint16() << 16;
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	return x | SlReadUint16();
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}
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static inline uint64 SlReadUint64()
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{
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	uint32 x = SlReadUint32();
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	uint32 y = SlReadUint32();
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	return (uint64)x << 32 | y;
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}
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static inline void SlWriteUint16(uint16 v)
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{
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	SlWriteByte(GB(v, 8, 8));
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	SlWriteByte(GB(v, 0, 8));
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}
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static inline void SlWriteUint32(uint32 v)
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{
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	SlWriteUint16(GB(v, 16, 16));
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	SlWriteUint16(GB(v,  0, 16));
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}
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static inline void SlWriteUint64(uint64 x)
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{
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	SlWriteUint32((uint32)(x >> 32));
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	SlWriteUint32((uint32)x);
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}
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/**
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 * Read in the header descriptor of an object or an array.
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 * If the highest bit is set (7), then the index is bigger than 127
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 * elements, so use the next byte to read in the real value.
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 * The actual value is then both bytes added with the first shifted
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 * 8 bits to the left, and dropping the highest bit (which only indicated a big index).
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 * x = ((x & 0x7F) << 8) + SlReadByte();
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 * @return Return the value of the index
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 */
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static uint SlReadSimpleGamma()
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{
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	uint i = SlReadByte();
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	if (HasBit(i, 7)) {
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		i &= ~0x80;
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		if (HasBit(i, 6)) {
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			i &= ~0x40;
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			if (HasBit(i, 5)) {
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				i &= ~0x20;
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				if (HasBit(i, 4))
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					SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unsupported gamma");
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				i = (i << 8) | SlReadByte();
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			}
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			i = (i << 8) | SlReadByte();
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		}
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		i = (i << 8) | SlReadByte();
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	}
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	return i;
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}
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/**
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 * Write the header descriptor of an object or an array.
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 * If the element is bigger than 127, use 2 bytes for saving
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 * and use the highest byte of the first written one as a notice
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 * that the length consists of 2 bytes, etc.. like this:
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 * 0xxxxxxx
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 * 10xxxxxx xxxxxxxx
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 * 110xxxxx xxxxxxxx xxxxxxxx
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 * 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx
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 * @param i Index being written
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 */
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static void SlWriteSimpleGamma(uint i)
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{
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	if (i >= (1 << 7)) {
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		if (i >= (1 << 14)) {
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			if (i >= (1 << 21)) {
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				assert(i < (1 << 28));
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				SlWriteByte((byte)0xE0 | (i >> 24));
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				SlWriteByte((byte)(i >> 16));
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			} else {
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				SlWriteByte((byte)0xC0 | (i >> 16));
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			}
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			SlWriteByte((byte)(i >> 8));
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		} else {
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			SlWriteByte((byte)(0x80 | (i >> 8)));
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		}
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	}
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	SlWriteByte(i);
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}
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/** Return how many bytes used to encode a gamma value */
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static inline uint SlGetGammaLength(uint i)
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{
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	return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
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}
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static inline uint SlReadSparseIndex() {return SlReadSimpleGamma();}
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static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
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static inline uint SlReadArrayLength() {return SlReadSimpleGamma();}
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static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
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static inline uint SlGetArrayLength(uint length) {return SlGetGammaLength(length);}
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void SlSetArrayIndex(uint index)
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{
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	_sl.need_length = NL_WANTLENGTH;
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	_sl.array_index = index;
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}
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static uint32 _next_offs;
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/**
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 * Iterate through the elements of an array and read the whole thing
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 * @return The index of the object, or -1 if we have reached the end of current block
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 */
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int SlIterateArray()
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{
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	int index;
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	/* After reading in the whole array inside the loop
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	 * we must have read in all the data, so we must be at end of current block. */
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	if (_next_offs != 0 && SlGetOffs() != _next_offs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
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	while (true) {
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		uint length = SlReadArrayLength();
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		if (length == 0) {
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			_next_offs = 0;
0
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			return -1;
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		}
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		_sl.obj_len = --length;
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		_next_offs = SlGetOffs() + length;
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   316
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023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   317
		switch (_sl.block_mode) {
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631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   318
		case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
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023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   319
		case CH_ARRAY:        index = _sl.array_index++; break;
0
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parents:
diff changeset
   320
		default:
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
   321
			DEBUG(sl, 0, "SlIterateArray error");
0
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   322
			return -1; // error
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diff changeset
   323
		}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   324
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   325
		if (length != 0) return index;
0
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diff changeset
   326
	}
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   327
}
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parents:
diff changeset
   328
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   329
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   330
 * Sets the length of either a RIFF object or the number of items in an array.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   331
 * This lets us load an object or an array of arbitrary size
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   332
 * @param length The length of the sought object/array
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   333
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   334
void SlSetLength(size_t length)
0
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diff changeset
   335
{
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
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diff changeset
   336
	assert(_sl.save);
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   337
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   338
	switch (_sl.need_length) {
0
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diff changeset
   339
	case NL_WANTLENGTH:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   340
		_sl.need_length = NL_NONE;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   341
		switch (_sl.block_mode) {
0
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parents:
diff changeset
   342
		case CH_RIFF:
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   343
			/* Ugly encoding of >16M RIFF chunks
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   344
			 * The lower 24 bits are normal
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   345
			 * The uppermost 4 bits are bits 24:27 */
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   346
			assert(length < (1<<28));
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   347
			SlWriteUint32((length & 0xFFFFFF) | ((length >> 24) << 28));
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   348
			break;
0
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parents:
diff changeset
   349
		case CH_ARRAY:
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   350
			assert(_sl.last_array_index <= _sl.array_index);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   351
			while (++_sl.last_array_index <= _sl.array_index)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   352
				SlWriteArrayLength(1);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   353
			SlWriteArrayLength(length + 1);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   354
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   355
		case CH_SPARSE_ARRAY:
3509
5304adc9b471 (svn r4360) - CodeChange: add shortcut to SlGetArrayLength of the gamma-function along the lines of the Write/Read functions
Darkvater
parents: 3431
diff changeset
   356
			SlWriteArrayLength(length + 1 + SlGetArrayLength(_sl.array_index)); // Also include length of sparse index.
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   357
			SlWriteSparseIndex(_sl.array_index);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   358
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   359
		default: NOT_REACHED();
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   360
		} break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   361
	case NL_CALCLENGTH:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   362
		_sl.obj_len += length;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   363
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   364
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   365
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   366
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   367
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   368
 * Save/Load bytes. These do not need to be converted to Little/Big Endian
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   369
 * so directly write them or read them to/from file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   370
 * @param ptr The source or destination of the object being manipulated
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   371
 * @param length number of bytes this fast CopyBytes lasts
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   372
 */
410
8de2aaf20800 (svn r607) -Patch: [ 985102 ] static cleanup
tron
parents: 222
diff changeset
   373
static void SlCopyBytes(void *ptr, size_t length)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   374
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   375
	byte *p = (byte*)ptr;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   376
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   377
	if (_sl.save) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   378
		for (; length != 0; length--) {SlWriteByteInternal(*p++);}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   379
	} else {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   380
		for (; length != 0; length--) {*p++ = SlReadByteInternal();}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   381
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   382
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   383
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   384
/** Read in bytes from the file/data structure but don't do
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   385
 * anything with them, discarding them in effect
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   386
 * @param length The amount of bytes that is being treated this way
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   387
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   388
static inline void SlSkipBytes(size_t length)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   389
{
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   390
	for (; length != 0; length--) SlReadByte();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   391
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   392
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   393
/* Get the length of the current object */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
   394
uint SlGetFieldLength() {return _sl.obj_len;}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   395
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   396
/** Return a signed-long version of the value of a setting
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   397
 * @param ptr pointer to the variable
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   398
 * @param conv type of variable, can be a non-clean
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   399
 * type, eg one with other flags because it is parsed
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   400
 * @return returns the value of the pointer-setting */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   401
int64 ReadValue(const void *ptr, VarType conv)
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   402
{
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   403
	switch (GetVarMemType(conv)) {
3109
13db09ee3039 (svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as suggested by Tron.
Darkvater
parents: 3108
diff changeset
   404
	case SLE_VAR_BL:  return (*(bool*)ptr != 0);
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   405
	case SLE_VAR_I8:  return *(int8*  )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   406
	case SLE_VAR_U8:  return *(byte*  )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   407
	case SLE_VAR_I16: return *(int16* )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   408
	case SLE_VAR_U16: return *(uint16*)ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   409
	case SLE_VAR_I32: return *(int32* )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   410
	case SLE_VAR_U32: return *(uint32*)ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   411
	case SLE_VAR_I64: return *(int64* )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   412
	case SLE_VAR_U64: return *(uint64*)ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   413
	case SLE_VAR_NULL:return 0;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   414
	default: NOT_REACHED();
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   415
	}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   416
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   417
	/* useless, but avoids compiler warning this way */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   418
	return 0;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   419
}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   420
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   421
/** Write the value of a setting
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   422
 * @param ptr pointer to the variable
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   423
 * @param conv type of variable, can be a non-clean type, eg
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   424
 *             with other flags. It is parsed upon read
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   425
 * @param val the new value being given to the variable */
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   426
void WriteValue(void *ptr, VarType conv, int64 val)
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   427
{
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   428
	switch (GetVarMemType(conv)) {
3109
13db09ee3039 (svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as suggested by Tron.
Darkvater
parents: 3108
diff changeset
   429
	case SLE_VAR_BL:  *(bool  *)ptr = (val != 0);  break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   430
	case SLE_VAR_I8:  *(int8  *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   431
	case SLE_VAR_U8:  *(byte  *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   432
	case SLE_VAR_I16: *(int16 *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   433
	case SLE_VAR_U16: *(uint16*)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   434
	case SLE_VAR_I32: *(int32 *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   435
	case SLE_VAR_U32: *(uint32*)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   436
	case SLE_VAR_I64: *(int64 *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   437
	case SLE_VAR_U64: *(uint64*)ptr = val; break;
8754
5dae65402806 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
peter1138
parents: 8750
diff changeset
   438
	case SLE_VAR_NAME: *(char**)ptr = CopyFromOldName(val); break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   439
	case SLE_VAR_NULL: break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   440
	default: NOT_REACHED();
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   441
	}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   442
}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   443
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   444
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   445
 * Handle all conversion and typechecking of variables here.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   446
 * In the case of saving, read in the actual value from the struct
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   447
 * and then write them to file, endian safely. Loading a value
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   448
 * goes exactly the opposite way
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   449
 * @param ptr The object being filled/read
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   450
 * @param conv VarType type of the current element of the struct
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   451
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   452
static void SlSaveLoadConv(void *ptr, VarType conv)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   453
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   454
	int64 x = 0;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   455
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   456
	if (_sl.save) { // SAVE values
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   457
		/* Read a value from the struct. These ARE endian safe. */
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   458
		x = ReadValue(ptr, conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   459
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   460
		/* Write the value to the file and check if its value is in the desired range */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   461
		switch (GetVarFileType(conv)) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   462
		case SLE_FILE_I8: assert(x >= -128 && x <= 127);     SlWriteByte(x);break;
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
   463
		case SLE_FILE_U8: assert(x >= 0 && x <= 255);        SlWriteByte(x);break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   464
		case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   465
		case SLE_FILE_STRINGID:
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   466
		case SLE_FILE_U16:assert(x >= 0 && x <= 65535);      SlWriteUint16(x);break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   467
		case SLE_FILE_I32:
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   468
		case SLE_FILE_U32:                                   SlWriteUint32((uint32)x);break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   469
		case SLE_FILE_I64:
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   470
		case SLE_FILE_U64:                                   SlWriteUint64(x);break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   471
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   472
		}
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   473
	} else { // LOAD values
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   474
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   475
		/* Read a value from the file */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   476
		switch (GetVarFileType(conv)) {
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   477
		case SLE_FILE_I8:  x = (int8  )SlReadByte();   break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   478
		case SLE_FILE_U8:  x = (byte  )SlReadByte();   break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   479
		case SLE_FILE_I16: x = (int16 )SlReadUint16(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   480
		case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   481
		case SLE_FILE_I32: x = (int32 )SlReadUint32(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   482
		case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   483
		case SLE_FILE_I64: x = (int64 )SlReadUint64(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   484
		case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   485
		case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   486
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   487
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   488
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   489
		/* Write The value to the struct. These ARE endian safe. */
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   490
		WriteValue(ptr, conv, x);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   491
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   492
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   493
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   494
/** Calculate the net length of a string. This is in almost all cases
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   495
 * just strlen(), but if the string is not properly terminated, we'll
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   496
 * resort to the maximum length of the buffer.
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   497
 * @param ptr pointer to the stringbuffer
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   498
 * @param length maximum length of the string (buffer). If -1 we don't care
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   499
 * about a maximum length, but take string length as it is.
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   500
 * @return return the net length of the string */
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   501
static inline size_t SlCalcNetStringLen(const char *ptr, size_t length)
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   502
{
7675
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   503
	if (ptr == NULL) return 0;
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   504
	return minu(strlen(ptr), length - 1);
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   505
}
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   506
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   507
/** Calculate the gross length of the string that it
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   508
 * will occupy in the savegame. This includes the real length, returned
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   509
 * by SlCalcNetStringLen and the length that the index will occupy.
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   510
 * @param ptr pointer to the stringbuffer
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   511
 * @param length maximum length of the string (buffer size, etc.)
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   512
 * @param conv type of data been used
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   513
 * @return return the gross length of the string */
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   514
static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType conv)
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   515
{
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   516
	size_t len;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   517
	const char *str;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   518
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   519
	switch (GetVarMemType(conv)) {
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   520
		default: NOT_REACHED();
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   521
		case SLE_VAR_STR:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   522
		case SLE_VAR_STRQ:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   523
			str = *(const char**)ptr;
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   524
			len = SIZE_MAX;
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   525
			break;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   526
		case SLE_VAR_STRB:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   527
		case SLE_VAR_STRBQ:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   528
			str = (const char*)ptr;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   529
			len = length;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   530
			break;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   531
	}
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   532
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   533
	len = SlCalcNetStringLen(str, len);
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   534
	return len + SlGetArrayLength(len); // also include the length of the index
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   535
}
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   536
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   537
/**
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   538
 * Save/Load a string.
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   539
 * @param ptr the string being manipulated
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   540
 * @param length of the string (full length)
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   541
 * @param conv must be SLE_FILE_STRING */
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   542
static void SlString(void *ptr, size_t length, VarType conv)
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   543
{
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   544
	size_t len;
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   545
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   546
	if (_sl.save) { // SAVE string
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   547
		switch (GetVarMemType(conv)) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   548
			default: NOT_REACHED();
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   549
			case SLE_VAR_STRB:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   550
			case SLE_VAR_STRBQ:
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   551
				len = SlCalcNetStringLen((char*)ptr, length);
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   552
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   553
			case SLE_VAR_STR:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   554
			case SLE_VAR_STRQ:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   555
				ptr = *(char**)ptr;
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   556
				len = SlCalcNetStringLen((char*)ptr, SIZE_MAX);
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   557
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   558
		}
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   559
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   560
		SlWriteArrayLength(len);
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   561
		SlCopyBytes(ptr, len);
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   562
	} else { // LOAD string
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   563
		len = SlReadArrayLength();
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   564
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   565
		switch (GetVarMemType(conv)) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   566
			default: NOT_REACHED();
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   567
			case SLE_VAR_STRB:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   568
			case SLE_VAR_STRBQ:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   569
				if (len >= length) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
   570
					DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating");
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   571
					SlCopyBytes(ptr, length);
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   572
					SlSkipBytes(len - length);
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   573
					len = length - 1;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   574
				} else {
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   575
					SlCopyBytes(ptr, len);
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   576
				}
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   577
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   578
			case SLE_VAR_STR:
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   579
			case SLE_VAR_STRQ: // Malloc'd string, free previous incarnation, and allocate
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   580
				free(*(char**)ptr);
7675
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   581
				if (len == 0) {
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   582
					*(char**)ptr = NULL;
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   583
				} else {
8533
a9b708fe4a00 (svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
rubidium
parents: 8525
diff changeset
   584
					*(char**)ptr = MallocT<char>(len + 1); // terminating '\0'
7675
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   585
					ptr = *(char**)ptr;
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   586
					SlCopyBytes(ptr, len);
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   587
				}
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   588
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   589
		}
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   590
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   591
		((char*)ptr)[len] = '\0'; // properly terminate the string
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   592
	}
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   593
}
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   594
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   595
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   596
 * Return the size in bytes of a certain type of atomic array
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   597
 * @param length The length of the array counted in elements
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   598
 * @param conv VarType type of the variable that is used in calculating the size
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   599
 */
2958
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   600
static inline size_t SlCalcArrayLen(uint length, VarType conv)
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   601
{
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   602
	return SlCalcConvFileLen(conv) * length;
2958
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   603
}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   604
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   605
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   606
 * Save/Load an array.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   607
 * @param array The array being manipulated
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   608
 * @param length The length of the array in elements
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   609
 * @param conv VarType type of the atomic array (int, byte, uint64, etc.)
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   610
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   611
void SlArray(void *array, uint length, VarType conv)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   612
{
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   613
	/* Automatically calculate the length? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   614
	if (_sl.need_length != NL_NONE) {
2958
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   615
		SlSetLength(SlCalcArrayLen(length, conv));
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   616
		/* Determine length only? */
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   617
		if (_sl.need_length == NL_CALCLENGTH) return;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   618
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   619
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   620
	/* NOTICE - handle some buggy stuff, in really old versions everything was saved
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   621
	 * as a byte-type. So detect this, and adjust array size accordingly */
2295
af67e1ea8687 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
   622
	if (!_sl.save && _sl_version == 0) {
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   623
		if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
   624
				conv == SLE_INT32 || conv == SLE_UINT32) {
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   625
			length *= SlCalcConvFileLen(conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   626
			conv = SLE_INT8;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   627
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   628
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   629
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   630
	/* If the size of elements is 1 byte both in file and memory, no special
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   631
	 * conversion is needed, use specialized copy-copy function to speed up things */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   632
	if (conv == SLE_INT8 || conv == SLE_UINT8) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   633
		SlCopyBytes(array, length);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   634
	} else {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   635
		byte *a = (byte*)array;
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   636
		byte mem_size = SlCalcConvMemLen(conv);
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   637
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   638
		for (; length != 0; length --) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   639
			SlSaveLoadConv(a, conv);
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   640
			a += mem_size; // get size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   641
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   642
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   643
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   644
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   645
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   646
static uint ReferenceToInt(const void* obj, SLRefType rt);
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   647
static void* IntToReference(uint index, SLRefType rt);
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   648
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   649
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   650
/**
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   651
 * Return the size in bytes of a list
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   652
 * @param list The std::list to find the size of
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   653
 */
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   654
static inline size_t SlCalcListLen(const void *list)
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   655
{
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   656
	std::list<void *> *l = (std::list<void *> *) list;
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   657
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   658
	int type_size = CheckSavegameVersion(69) ? 2 : 4;
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   659
	/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   660
	 * of the list */
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   661
	return l->size() * type_size + type_size;
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   662
}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   663
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   664
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   665
/**
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   666
 * Save/Load a list.
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   667
 * @param list The list being manipulated
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   668
 * @param conv SLRefType type of the list (Vehicle *, Station *, etc)
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   669
 */
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   670
void SlList(void *list, SLRefType conv)
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   671
{
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   672
	/* Automatically calculate the length? */
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   673
	if (_sl.need_length != NL_NONE) {
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   674
		SlSetLength(SlCalcListLen(list));
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   675
		/* Determine length only? */
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   676
		if (_sl.need_length == NL_CALCLENGTH) return;
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   677
	}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   678
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   679
	std::list<void *> *l = (std::list<void *> *) list;
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   680
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   681
	if (_sl.save) {
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   682
		SlWriteUint32(l->size());
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   683
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   684
		std::list<void *>::iterator iter;
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   685
		for (iter = l->begin(); iter != l->end(); ++iter) {
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   686
			void *ptr = *iter;
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   687
			SlWriteUint32(ReferenceToInt(ptr, conv));
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   688
		}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   689
	} else {
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   690
		uint length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   691
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   692
		/* Load each reference and push to the end of the list */
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   693
		for (uint i = 0; i < length; i++) {
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   694
			void *ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), conv);
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   695
			l->push_back(ptr);
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   696
		}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   697
	}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   698
}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   699
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   700
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   701
/** Are we going to save this object or not? */
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   702
static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   703
{
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   704
	if (_sl_version < sld->version_from || _sl_version > sld->version_to) return false;
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   705
	if (sld->conv & SLF_SAVE_NO) return false;
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   706
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   707
	return true;
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   708
}
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   709
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   710
/** Are we going to load this variable when loading a savegame or not?
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   711
 * @note If the variable is skipped it is skipped in the savegame
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   712
 * bytestream itself as well, so there is no need to skip it somewhere else */
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   713
static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   714
{
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   715
	if ((sld->conv & SLF_NETWORK_NO) && !_sl.save && _networking && !_network_server) {
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   716
		SlSkipBytes(SlCalcConvMemLen(sld->conv) * sld->length);
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   717
		return true;
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   718
	}
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   719
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   720
	return false;
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   721
}
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   722
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   723
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   724
 * Calculate the size of an object.
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   725
 * @param object to be measured
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   726
 * @param sld The SaveLoad description of the object so we know how to manipulate it
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   727
 * @return size of given objetc
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   728
 */
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   729
static size_t SlCalcObjLength(const void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   730
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   731
	size_t length = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   732
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   733
	/* Need to determine the length and write a length tag. */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   734
	for (; sld->cmd != SL_END; sld++) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   735
		length += SlCalcObjMemberLength(object, sld);
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   736
	}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   737
	return length;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   738
}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   739
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   740
size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   741
{
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   742
	assert(_sl.save);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   743
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   744
	switch (sld->cmd) {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   745
		case SL_VAR:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   746
		case SL_REF:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   747
		case SL_ARR:
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   748
		case SL_STR:
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   749
		case SL_LST:
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   750
			/* CONDITIONAL saveload types depend on the savegame version */
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   751
			if (!SlIsObjectValidInSavegame(sld)) break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   752
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   753
			switch (sld->cmd) {
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   754
			case SL_VAR: return SlCalcConvFileLen(sld->conv);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   755
			case SL_REF: return SlCalcRefLen();
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   756
			case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   757
			case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   758
			case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   759
			default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   760
			}
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   761
			break;
7313
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   762
		case SL_WRITEBYTE: return 1; // a byte is logically of size 1
7989
116c8f9769af (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
rubidium
parents: 7945
diff changeset
   763
		case SL_VEH_INCLUDE: return SlCalcObjLength(object, GetVehicleDescription(VEH_END));
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   764
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   765
	}
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   766
	return 0;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   767
}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   768
4039
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   769
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   770
bool SlObjectMember(void *ptr, const SaveLoad *sld)
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   771
{
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   772
	VarType conv = GB(sld->conv, 0, 8);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   773
	switch (sld->cmd) {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   774
	case SL_VAR:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   775
	case SL_REF:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   776
	case SL_ARR:
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   777
	case SL_STR:
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   778
	case SL_LST:
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   779
		/* CONDITIONAL saveload types depend on the savegame version */
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   780
		if (!SlIsObjectValidInSavegame(sld)) return false;
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   781
		if (SlSkipVariableOnLoad(sld)) return false;
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   782
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   783
		switch (sld->cmd) {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   784
		case SL_VAR: SlSaveLoadConv(ptr, conv); break;
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   785
		case SL_REF: // Reference variable, translate
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   786
			if (_sl.save) {
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   787
				SlWriteUint32(ReferenceToInt(*(void**)ptr, (SLRefType)conv));
4039
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   788
			} else {
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   789
				*(void**)ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), (SLRefType)conv);
4039
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   790
			}
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   791
			break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   792
		case SL_ARR: SlArray(ptr, sld->length, conv); break;
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   793
		case SL_STR: SlString(ptr, sld->length, conv); break;
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   794
		case SL_LST: SlList(ptr, (SLRefType)conv); break;
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   795
		default: NOT_REACHED();
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   796
		}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   797
		break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   798
7313
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   799
	/* SL_WRITEBYTE translates a value of a variable to another one upon
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   800
	 * saving or loading.
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   801
	 * XXX - variable renaming abuse
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   802
	 * game_value: the value of the variable ingame is abused by sld->version_from
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   803
	 * file_value: the value of the variable in the savegame is abused by sld->version_to */
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   804
	case SL_WRITEBYTE:
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   805
		if (_sl.save) {
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   806
			SlWriteByte(sld->version_to);
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   807
		} else {
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   808
			*(byte*)ptr = sld->version_from;
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   809
		}
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   810
		break;
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   811
7989
116c8f9769af (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
rubidium
parents: 7945
diff changeset
   812
	/* SL_VEH_INCLUDE loads common code for vehicles */
116c8f9769af (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
rubidium
parents: 7945
diff changeset
   813
	case SL_VEH_INCLUDE:
116c8f9769af (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
rubidium
parents: 7945
diff changeset
   814
		SlObject(ptr, GetVehicleDescription(VEH_END));
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   815
		break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   816
	default: NOT_REACHED();
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   817
	}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   818
	return true;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   819
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   820
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   821
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   822
 * Main SaveLoad function.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   823
 * @param object The object that is being saved or loaded
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   824
 * @param sld The SaveLoad description of the object so we know how to manipulate it
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   825
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   826
void SlObject(void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   827
{
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   828
	/* Automatically calculate the length? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   829
	if (_sl.need_length != NL_NONE) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   830
		SlSetLength(SlCalcObjLength(object, sld));
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   831
		if (_sl.need_length == NL_CALCLENGTH) return;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   832
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   833
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   834
	for (; sld->cmd != SL_END; sld++) {
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
   835
		void *ptr = sld->global ? sld->address : GetVariableAddress(object, sld);
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   836
		SlObjectMember(ptr, sld);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   837
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   838
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   839
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   840
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   841
 * Save or Load (a list of) global variables
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   842
 * @param sldg The global variable that is being loaded or saved
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   843
 */
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   844
void SlGlobList(const SaveLoadGlobVarList *sldg)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   845
{
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
   846
	SlObject(NULL, (const SaveLoad*)sldg);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   847
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   848
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   849
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   850
 * Do something of which I have no idea what it is :P
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   851
 * @param proc The callback procedure that is called
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   852
 * @param arg The variable that will be used for the callback procedure
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   853
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   854
void SlAutolength(AutolengthProc *proc, void *arg)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   855
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   856
	uint32 offs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   857
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   858
	assert(_sl.save);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   859
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   860
	/* Tell it to calculate the length */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   861
	_sl.need_length = NL_CALCLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   862
	_sl.obj_len = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   863
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   864
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   865
	/* Setup length */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   866
	_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   867
	SlSetLength(_sl.obj_len);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   868
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   869
	offs = SlGetOffs() + _sl.obj_len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   870
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   871
	/* And write the stuff */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   872
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   873
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
   874
	if (offs != SlGetOffs()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   875
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   876
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   877
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   878
 * Load a chunk of data (eg vehicles, stations, etc.)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   879
 * @param ch The chunkhandler that will be used for the operation
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   880
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   881
static void SlLoadChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   882
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   883
	byte m = SlReadByte();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   884
	size_t len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   885
	uint32 endoffs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   886
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   887
	_sl.block_mode = m;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   888
	_sl.obj_len = 0;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   889
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   890
	switch (m) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   891
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   892
		_sl.array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   893
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   894
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   895
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   896
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   897
		break;
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   898
	default:
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   899
		if ((m & 0xF) == CH_RIFF) {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   900
			/* Read length */
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   901
			len = (SlReadByte() << 16) | ((m >> 4) << 24);
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   902
			len += SlReadUint16();
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   903
			_sl.obj_len = len;
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   904
			endoffs = SlGetOffs() + len;
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   905
			ch->load_proc();
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
   906
			if (SlGetOffs() != endoffs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   907
		} else {
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
   908
			SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk type");
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   909
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   910
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   911
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   912
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   913
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   914
/* Stub Chunk handlers to only calculate length and do nothing else */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   915
static ChunkSaveLoadProc *_tmp_proc_1;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   916
static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
   917
static void SlStubSaveProc() {SlAutolength(SlStubSaveProc2, NULL);}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   918
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   919
/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   920
 * prefixed by an ID identifying it, followed by data, and terminator where appropiate
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   921
 * @param ch The chunkhandler that will be used for the operation
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   922
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   923
static void SlSaveChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   924
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   925
	ChunkSaveLoadProc *proc = ch->save_proc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   926
8754
5dae65402806 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
peter1138
parents: 8750
diff changeset
   927
	/* Don't save any chunk information if there is no save handler. */
5dae65402806 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
peter1138
parents: 8750
diff changeset
   928
	if (proc == NULL) return;
5dae65402806 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
peter1138
parents: 8750
diff changeset
   929
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   930
	SlWriteUint32(ch->id);
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
   931
	DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   932
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   933
	if (ch->flags & CH_AUTO_LENGTH) {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   934
		/* Need to calculate the length. Solve that by calling SlAutoLength in the save_proc. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   935
		_tmp_proc_1 = proc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   936
		proc = SlStubSaveProc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   937
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   938
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   939
	_sl.block_mode = ch->flags & CH_TYPE_MASK;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   940
	switch (ch->flags & CH_TYPE_MASK) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   941
	case CH_RIFF:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   942
		_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   943
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   944
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   945
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   946
		_sl.last_array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   947
		SlWriteByte(CH_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   948
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   949
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   950
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   951
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   952
		SlWriteByte(CH_SPARSE_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   953
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   954
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   955
		break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   956
	default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   957
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   958
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   959
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   960
/** Save all chunks */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
   961
static void SlSaveChunks()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   962
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   963
	const ChunkHandler *ch;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   964
	const ChunkHandler* const *chsc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   965
	uint p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   966
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   967
	for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   968
		for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   969
			while (true) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   970
				if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   971
					SlSaveChunk(ch);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   972
				if (ch->flags & CH_LAST)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   973
					break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   974
				ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   975
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   976
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   977
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   978
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   979
	/* Terminator */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   980
	SlWriteUint32(0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   981
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   982
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   983
/** Find the ChunkHandler that will be used for processing the found
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   984
 * chunk in the savegame or in memory
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   985
 * @param id the chunk in question
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   986
 * @return returns the appropiate chunkhandler
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   987
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   988
static const ChunkHandler *SlFindChunkHandler(uint32 id)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   989
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   990
	const ChunkHandler *ch;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   991
	const ChunkHandler *const *chsc;
6987
b0f13039bda2 (svn r9672) -Cleanup: lots of coding style fixes around operands.
rubidium
parents: 6982
diff changeset
   992
	for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
2952
6a26eeda9679 (svn r3511) More whitespace ([FS#46] by Rubidium)
tron
parents: 2927
diff changeset
   993
		for (;;) {
6a26eeda9679 (svn r3511) More whitespace ([FS#46] by Rubidium)
tron
parents: 2927
diff changeset
   994
			if (ch->id == id) return ch;
6a26eeda9679 (svn r3511) More whitespace ([FS#46] by Rubidium)
tron
parents: 2927
diff changeset
   995
			if (ch->flags & CH_LAST) break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   996
			ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   997
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   998
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   999
	return NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1000
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1001
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1002
/** Load all chunks */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1003
static void SlLoadChunks()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1004
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1005
	uint32 id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1006
	const ChunkHandler *ch;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1007
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1008
	for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1009
		DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1010
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1011
		ch = SlFindChunkHandler(id);
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1012
		if (ch == NULL) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unknown chunk type");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1013
		SlLoadChunk(ch);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1014
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1015
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1016
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1017
/*******************************************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1018
 ********** START OF LZO CODE **************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1019
 *******************************************/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1020
#define LZO_SIZE 8192
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1021
781
9717ff353c17 (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)
truelight
parents: 762
diff changeset
  1022
#include "minilzo.h"
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1023
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1024
static uint ReadLZO()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1025
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1026
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1027
	uint32 tmp[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1028
	uint32 size;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1029
	uint len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1030
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1031
	/* Read header*/
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1032
	if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1033
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1034
	/* Check if size is bad */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1035
	((uint32*)out)[0] = size = tmp[1];
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1036
2295
af67e1ea8687 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
  1037
	if (_sl_version != 0) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1038
		tmp[0] = TO_BE32(tmp[0]);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1039
		size = TO_BE32(size);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1040
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1041
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1042
	if (size >= sizeof(out)) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Inconsistent size");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1043
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1044
	/* Read block */
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1045
	if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1046
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1047
	/* Verify checksum */
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1048
	if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Bad checksum");
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1049
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1050
	/* Decompress */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1051
	lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1052
	return len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1053
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1054
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1055
/* p contains the pointer to the buffer, len contains the pointer to the length.
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1056
 * len bytes will be written, p and l will be updated to reflect the next buffer. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1057
static void WriteLZO(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1058
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1059
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1060
	byte wrkmem[sizeof(byte*)*4096];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1061
	uint outlen;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1062
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1063
	lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1064
	((uint32*)out)[1] = TO_BE32(outlen);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1065
	((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1066
	if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1067
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1068
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1069
static bool InitLZO()
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1070
{
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1071
	_sl.bufsize = LZO_SIZE;
8533
a9b708fe4a00 (svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
rubidium
parents: 8525
diff changeset
  1072
	_sl.buf = _sl.buf_ori = MallocT<byte>(LZO_SIZE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1073
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1074
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1075
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1076
static void UninitLZO()
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1077
{
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1078
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1079
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1080
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1081
/*********************************************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1082
 ******** START OF NOCOMP CODE (uncompressed)*
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1083
 *********************************************/
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1084
static uint ReadNoComp()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1085
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1086
	return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1087
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1088
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1089
static void WriteNoComp(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1090
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1091
	fwrite(_sl.buf, 1, size, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1092
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1093
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1094
static bool InitNoComp()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1095
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1096
	_sl.bufsize = LZO_SIZE;
8533
a9b708fe4a00 (svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
rubidium
parents: 8525
diff changeset
  1097
	_sl.buf = _sl.buf_ori = MallocT<byte>(LZO_SIZE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1098
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1099
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1100
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1101
static void UninitNoComp()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1102
{
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1103
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1104
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1105
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1106
/********************************************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1107
 ********** START OF MEMORY CODE (in ram)****
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1108
 ********************************************/
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1109
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1110
#include "table/sprites.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1111
#include "gui.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1112
6574
e1d1a12faaf7 (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
rubidium
parents: 6573
diff changeset
  1113
struct ThreadedSave {
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1114
	uint count;
5970
6830bcc04ea6 (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
peter1138
parents: 5956
diff changeset
  1115
	byte ff_state;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1116
	bool saveinprogress;
1914
5ede46fd496f (svn r2420) - Codechange: magic number elminitation of cursorsprites.
Darkvater
parents: 1913
diff changeset
  1117
	CursorID cursor;
6574
e1d1a12faaf7 (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
rubidium
parents: 6573
diff changeset
  1118
};
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1119
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1120
/* A maximum size of of 128K * 500 = 64.000KB savegames */
5216
d581e4db95b6 (svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
matthijs
parents: 5211
diff changeset
  1121
STATIC_OLD_POOL(Savegame, byte, 17, 500, NULL, NULL)
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1122
static ThreadedSave _ts;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1123
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1124
static bool InitMem()
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1125
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1126
	_ts.count = 0;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1127
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1128
	_Savegame_pool.CleanPool();
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1129
	_Savegame_pool.AddBlockToPool();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1130
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1131
	/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1132
	_sl.bufsize = GetSavegamePoolSize();
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1133
	_sl.buf = GetSavegame(_ts.count);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1134
	return true;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1135
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1136
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1137
static void UnInitMem()
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1138
{
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1139
	_Savegame_pool.CleanPool();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1140
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1141
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1142
static void WriteMem(uint size)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1143
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1144
	_ts.count += size;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1145
	/* Allocate new block and new buffer-pointer */
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1146
	_Savegame_pool.AddBlockIfNeeded(_ts.count);
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1147
	_sl.buf = GetSavegame(_ts.count);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1148
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1149
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1150
/********************************************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1151
 ********** START OF ZLIB CODE **************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1152
 ********************************************/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1153
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1154
#if defined(WITH_ZLIB)
2694
99d88a9d5337 (svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6
Darkvater
parents: 2685
diff changeset
  1155
#include <zlib.h>
2138
20c2cf0fb452 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
  1156
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1157
static z_stream _z;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1158
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1159
static bool InitReadZlib()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1160
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1161
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1162
	if (inflateInit(&_z) != Z_OK) return false;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1163
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1164
	_sl.bufsize = 4096;
8533
a9b708fe4a00 (svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
rubidium
parents: 8525
diff changeset
  1165
	_sl.buf = _sl.buf_ori = MallocT<byte>(4096 + 4096); // also contains fread buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1166
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1167
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1168
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1169
static uint ReadZlib()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1170
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1171
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1172
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1173
	_z.next_out = _sl.buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1174
	_z.avail_out = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1175
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1176
	do {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1177
		/* read more bytes from the file?*/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1178
		if (_z.avail_in == 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1179
			_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1180
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1181
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1182
		/* inflate the data */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1183
		r = inflate(&_z, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1184
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1185
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1186
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1187
		if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1188
	} while (_z.avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1189
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1190
	return 4096 - _z.avail_out;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1191
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1192
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1193
static void UninitReadZlib()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1194
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1195
	inflateEnd(&_z);
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1196
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1197
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1198
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1199
static bool InitWriteZlib()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1200
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1201
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1202
	if (deflateInit(&_z, 6) != Z_OK) return false;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1203
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1204
	_sl.bufsize = 4096;
8533
a9b708fe4a00 (svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
rubidium
parents: 8525
diff changeset
  1205
	_sl.buf = _sl.buf_ori = MallocT<byte>(4096); // also contains fread buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1206
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1207
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1208
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1209
static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1210
{
1884
ae1d6213c6dd (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
hackykid
parents: 1881
diff changeset
  1211
	byte buf[1024]; // output buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1212
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1213
	uint n;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1214
	z->next_in = p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1215
	z->avail_in = len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1216
	do {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1217
		z->next_out = buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1218
		z->avail_out = sizeof(buf);
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
  1219
		r = deflate(z, mode);
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1220
			/* bytes were emitted? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1221
		if ((n=sizeof(buf) - z->avail_out) != 0) {
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1222
			if (fwrite(buf, n, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1223
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1224
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1225
			break;
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1226
		if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1227
	} while (z->avail_in || !z->avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1228
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1229
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1230
static void WriteZlib(uint len)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1231
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1232
	WriteZlibLoop(&_z, _sl.buf, len, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1233
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1234
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1235
static void UninitWriteZlib()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1236
{
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1237
	/* flush any pending output. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1238
	if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1239
	deflateEnd(&_z);
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1240
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1241
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1242
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1243
#endif /* WITH_ZLIB */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1244
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1245
/*******************************************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1246
 ************* END OF CODE *****************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1247
 *******************************************/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1248
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1249
/* these define the chunks */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1250
extern const ChunkHandler _misc_chunk_handlers[];
3112
05a599216d83 (svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
Darkvater
parents: 3109
diff changeset
  1251
extern const ChunkHandler _setting_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1252
extern const ChunkHandler _player_chunk_handlers[];
2848
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1253
extern const ChunkHandler _engine_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1254
extern const ChunkHandler _veh_chunk_handlers[];
1542
2ca6d1624e6d (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
  1255
extern const ChunkHandler _waypoint_chunk_handlers[];
1313
bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
  1256
extern const ChunkHandler _depot_chunk_handlers[];
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
  1257
extern const ChunkHandler _order_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1258
extern const ChunkHandler _town_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1259
extern const ChunkHandler _sign_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1260
extern const ChunkHandler _station_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1261
extern const ChunkHandler _industry_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1262
extern const ChunkHandler _economy_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1263
extern const ChunkHandler _animated_tile_chunk_handlers[];
5228
c4a780348f66 (svn r7348) -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames...
peter1138
parents: 5216
diff changeset
  1264
extern const ChunkHandler _newgrf_chunk_handlers[];
7139
4ae3ab180d05 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
rubidium
parents: 7067
diff changeset
  1265
extern const ChunkHandler _group_chunk_handlers[];
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
  1266
extern const ChunkHandler _cargopacket_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1267
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1268
static const ChunkHandler * const _chunk_handlers[] = {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1269
	_misc_chunk_handlers,
3112
05a599216d83 (svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
Darkvater
parents: 3109
diff changeset
  1270
	_setting_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1271
	_veh_chunk_handlers,
1542
2ca6d1624e6d (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
  1272
	_waypoint_chunk_handlers,
1313
bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
  1273
	_depot_chunk_handlers,
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
  1274
	_order_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1275
	_industry_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1276
	_economy_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1277
	_engine_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1278
	_town_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1279
	_sign_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1280
	_station_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1281
	_player_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1282
	_animated_tile_chunk_handlers,
5228
c4a780348f66 (svn r7348) -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames...
peter1138
parents: 5216
diff changeset
  1283
	_newgrf_chunk_handlers,
7139
4ae3ab180d05 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
rubidium
parents: 7067
diff changeset
  1284
	_group_chunk_handlers,
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
  1285
	_cargopacket_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1286
	NULL,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1287
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1288
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1289
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1290
 * Pointers cannot be saved to a savegame, so this functions gets
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1291
 * the index of the item, and if not available, it hussles with
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1292
 * pointers (looks really bad :()
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1293
 * Remember that a NULL item has value 0, and all
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1294
 * indeces have +1, so vehicle 0 is saved as index 1.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1295
 * @param obj The object that we want to get the index of
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1296
 * @param rt SLRefType type of the object the index is being sought of
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1297
 * @return Return the pointer converted to an index of the type pointed to
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1298
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1299
static uint ReferenceToInt(const void *obj, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1300
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1301
	if (obj == NULL) return 0;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1302
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1303
	switch (rt) {
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1304
		case REF_VEHICLE_OLD: // Old vehicles we save as new onces
2548
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1305
		case REF_VEHICLE:   return ((const  Vehicle*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1306
		case REF_STATION:   return ((const  Station*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1307
		case REF_TOWN:      return ((const     Town*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1308
		case REF_ORDER:     return ((const    Order*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1309
		case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
2848
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1310
		case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
  1311
		case REF_CARGO_PACKET:  return ((const CargoPacket*)obj)->index + 1;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1312
		default: NOT_REACHED();
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1313
	}
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1314
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1315
	return 0; // avoid compiler warning
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1316
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1317
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1318
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1319
 * Pointers cannot be loaded from a savegame, so this function
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1320
 * gets the index from the savegame and returns the appropiate
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1321
 * pointer from the already loaded base.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1322
 * Remember that an index of 0 is a NULL pointer so all indeces
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1323
 * are +1 so vehicle 0 is saved as 1.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1324
 * @param index The index that is being converted to a pointer
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1325
 * @param rt SLRefType type of the object the pointer is sought of
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1326
 * @return Return the index converted to a pointer of any type
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1327
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1328
static void *IntToReference(uint index, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1329
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1330
	/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1331
	 * and should be loaded like that */
8988
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1332
	if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1333
		rt = REF_VEHICLE;
8988
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1334
	}
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1335
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1336
	/* No need to look up NULL pointers, just return immediately */
8988
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1337
	if (rt != REF_VEHICLE_OLD && index == 0) {
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1338
		return NULL;
8988
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1339
	}
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1340
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1341
	index--; // correct for the NULL index
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1342
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1343
	switch (rt) {
8988
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1344
		case REF_ORDER:
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1345
			if (_Order_pool.AddBlockIfNeeded(index)) return GetOrder(index);
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1346
			error("Orders: failed loading savegame: too many orders");
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1347
8988
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1348
		case REF_VEHICLE:
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1349
			if (_Vehicle_pool.AddBlockIfNeeded(index)) return GetVehicle(index);
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1350
			error("Vehicles: failed loading savegame: too many vehicles");
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1351
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1352
		case REF_STATION:
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1353
			if (_Station_pool.AddBlockIfNeeded(index)) return GetStation(index);
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1354
			error("Stations: failed loading savegame: too many stations");
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1355
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1356
		case REF_TOWN:
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1357
			if (_Town_pool.AddBlockIfNeeded(index)) return GetTown(index);
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1358
			error("Towns: failed loading savegame: too many towns");
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1359
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1360
		case REF_ROADSTOPS:
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1361
			if (_RoadStop_pool.AddBlockIfNeeded(index)) return GetRoadStop(index);
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1362
			error("RoadStops: failed loading savegame: too many RoadStops");
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1363
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1364
		case REF_ENGINE_RENEWS:
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1365
			if (_EngineRenew_pool.AddBlockIfNeeded(index)) return GetEngineRenew(index);
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1366
			error("EngineRenews: failed loading savegame: too many EngineRenews");
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1367
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1368
		case REF_CARGO_PACKET:
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1369
			if (_CargoPacket_pool.AddBlockIfNeeded(index)) return GetCargoPacket(index);
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1370
			error("CargoPackets: failed loading savegame: too many Cargo packets");
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1371
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1372
		case REF_VEHICLE_OLD:
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1373
			/* Old vehicles were saved differently:
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1374
			 * invalid vehicle was 0xFFFF,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1375
			 * and the index was not - 1.. correct for this */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1376
			index++;
8988
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1377
			if (index == INVALID_VEHICLE) return NULL;
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1378
8989
00bd77f36c05 (svn r12068) -Fix(r12067): forgot a return
belugas
parents: 8988
diff changeset
  1379
			if (_Vehicle_pool.AddBlockIfNeeded(index)) return GetVehicle(index);
8988
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1380
			error("Vehicles: failed loading savegame: too many vehicles");
b48d7f43de15 (svn r12067) -Cleanup: Codestyle on loading object references
peter1138
parents: 8967
diff changeset
  1381
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1382
		default: NOT_REACHED();
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1383
	}
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1384
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1385
	return NULL;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1386
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1387
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1388
/** The format for a reader/writer type of a savegame */
6574
e1d1a12faaf7 (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
rubidium
parents: 6573
diff changeset
  1389
struct SaveLoadFormat {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1390
	const char *name;           ///< name of the compressor/decompressor (debug-only)
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1391
	uint32 tag;                 ///< the 4-letter tag by which it is identified in the savegame
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1392
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1393
	bool (*init_read)();        ///< function executed upon initalization of the loader
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1394
	ReaderProc *reader;         ///< function that loads the data from the file
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1395
	void (*uninit_read)();      ///< function executed when reading is finished
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1396
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1397
	bool (*init_write)();       ///< function executed upon intialization of the saver
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1398
	WriterProc *writer;         ///< function that saves the data to the file
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1399
	void (*uninit_write)();     ///< function executed when writing is done
6574
e1d1a12faaf7 (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
rubidium
parents: 6573
diff changeset
  1400
};
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1401
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1402
static const SaveLoadFormat _saveload_formats[] = {
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1403
	{"memory", 0,                NULL,         NULL,       NULL,           InitMem,       WriteMem,    UnInitMem},
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1404
	{"lzo",    TO_BE32X('OTTD'), InitLZO,      ReadLZO,    UninitLZO,      InitLZO,       WriteLZO,    UninitLZO},
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1405
	{"none",   TO_BE32X('OTTN'), InitNoComp,   ReadNoComp, UninitNoComp,   InitNoComp,    WriteNoComp, UninitNoComp},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1406
#if defined(WITH_ZLIB)
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1407
	{"zlib",   TO_BE32X('OTTZ'), InitReadZlib, ReadZlib,   UninitReadZlib, InitWriteZlib, WriteZlib,   UninitWriteZlib},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1408
#else
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1409
	{"zlib",   TO_BE32X('OTTZ'), NULL,         NULL,       NULL,           NULL,          NULL,        NULL},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1410
#endif
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1411
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1412
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1413
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1414
 * Return the savegameformat of the game. Whether it was create with ZLIB compression
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1415
 * uncompressed, or another type
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1416
 * @param s Name of the savegame format. If NULL it picks the first available one
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1417
 * @return Pointer to SaveLoadFormat struct giving all characteristics of this type of savegame
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1418
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1419
static const SaveLoadFormat *GetSavegameFormat(const char *s)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1420
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1421
	const SaveLoadFormat *def = endof(_saveload_formats) - 1;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1422
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1423
	/* find default savegame format, the highest one with which files can be written */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1424
	while (!def->init_write) def--;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1425
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1426
	if (s != NULL && s[0] != '\0') {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1427
		const SaveLoadFormat *slf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1428
		for (slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1429
			if (slf->init_write != NULL && strcmp(s, slf->name) == 0)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1430
				return slf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1431
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1432
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1433
		ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1434
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1435
	return def;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1436
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1437
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1438
/* actual loader/saver function */
2828
996de8e891c7 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
truelight
parents: 2808
diff changeset
  1439
void InitializeGame(int mode, uint size_x, uint size_y);
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1440
extern bool AfterLoadGame();
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1441
extern void BeforeSaveGame();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1442
extern bool LoadOldSaveGame(const char *file);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1443
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1444
/** Small helper function to close the to be loaded savegame an signal error */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1445
static inline SaveOrLoadResult AbortSaveLoad()
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1446
{
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1447
	if (_sl.fh != NULL) fclose(_sl.fh);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1448
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1449
	_sl.fh = NULL;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1450
	return SL_ERROR;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1451
}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1452
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1453
/** Update the gui accordingly when starting saving
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1454
 * and set locks on saveload. Also turn off fast-forward cause with that
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1455
 * saving takes Aaaaages */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1456
void SaveFileStart()
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1457
{
5970
6830bcc04ea6 (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
peter1138
parents: 5956
diff changeset
  1458
	_ts.ff_state = _fast_forward;
6830bcc04ea6 (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
peter1138
parents: 5956
diff changeset
  1459
	_fast_forward = 0;
5919
2b58160d667d (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
peter1138
parents: 5838
diff changeset
  1460
	if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1461
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1462
	SendWindowMessage(WC_STATUS_BAR, 0, true, 0, 0);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1463
	_ts.saveinprogress = true;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1464
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1465
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1466
/** Update the gui accordingly when saving is done and release locks
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1467
 * on saveload */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1468
void SaveFileDone()
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1469
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1470
	_fast_forward = _ts.ff_state;
5919
2b58160d667d (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
peter1138
parents: 5838
diff changeset
  1471
	if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1472
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1473
	SendWindowMessage(WC_STATUS_BAR, 0, false, 0, 0);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1474
	_ts.saveinprogress = false;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1475
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1476
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1477
/** Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friends) */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1478
void SetSaveLoadError(StringID str)
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1479
{
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1480
	_sl.error_str = str;
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1481
}
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1482
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1483
/** Get the string representation of the error message */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1484
const char *GetSaveLoadErrorString()
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1485
{
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1486
	SetDParam(0, _sl.error_str);
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1487
	SetDParamStr(1, _sl.extra_msg);
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1488
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1489
	static char err_str[512];
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1490
	GetString(err_str, _sl.save ? STR_4007_GAME_SAVE_FAILED : STR_4009_GAME_LOAD_FAILED, lastof(err_str));
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1491
	return err_str;
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1492
}
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1493
2380
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1494
/** Show a gui message when saving has failed */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1495
void SaveFileError()
2380
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1496
{
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1497
	SetDParamStr(0, GetSaveLoadErrorString());
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1498
	ShowErrorMessage(STR_012D, STR_NULL, 0, 0);
2380
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1499
	SaveFileDone();
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1500
}
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1501
4298
3417f80deca1 (svn r5943) -Merge TGP (part r5725): -Codechange: renamed Thread to OTTDThread, as Windows
truelight
parents: 4257
diff changeset
  1502
static OTTDThread* save_thread;
2382
5af5004feae4 (svn r2908) If threaded saving fails or does not happen, sending subsequent messages might hang ottd. So don't send them :)
Darkvater
parents: 2380
diff changeset
  1503
4978
c25cbe937318 (svn r6981) Use the pool macros for the Savegame pool
tron
parents: 4977
diff changeset
  1504
/** We have written the whole game into memory, _Savegame_pool, now find
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1505
 * and appropiate compressor and start writing to file.
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1506
 */
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1507
static SaveOrLoadResult SaveFileToDisk(bool threaded)
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1508
{
2927
15690f1a9bb8 (svn r3483) -Fix: fixed warning about setjmp (tnx Bjarni for testing, and tnx for
truelight
parents: 2916
diff changeset
  1509
	const SaveLoadFormat *fmt;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1510
	uint32 hdr[2];
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1511
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1512
	_sl.excpt_uninit = NULL;
7945
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1513
	try {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1514
		fmt = GetSavegameFormat(_savegame_format);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1515
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1516
		/* We have written our stuff to memory, now write it to file! */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1517
		hdr[0] = fmt->tag;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1518
		hdr[1] = TO_BE32(SAVEGAME_VERSION << 16);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1519
		if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1520
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1521
		if (!fmt->init_write()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1522
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1523
		{
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1524
			uint i;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1525
			uint count = 1 << Savegame_POOL_BLOCK_SIZE_BITS;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1526
10326
2820eb37d828 (svn r12867) [0.6] -Backport from trunk r12706, r12642, r12622, r12572, r12542:
rubidium
parents: 9205
diff changeset
  1527
			if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk");
7945
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1528
			for (i = 0; i != _Savegame_pool.GetBlockCount() - 1; i++) {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1529
				_sl.buf = _Savegame_pool.blocks[i];
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1530
				fmt->writer(count);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1531
			}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1532
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1533
			/* The last block is (almost) always not fully filled, so only write away
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1534
			 * as much data as it is in there */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1535
			_sl.buf = _Savegame_pool.blocks[i];
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1536
			fmt->writer(_ts.count - (i * count));
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1537
		}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1538
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1539
		fmt->uninit_write();
10326
2820eb37d828 (svn r12867) [0.6] -Backport from trunk r12706, r12642, r12622, r12572, r12542:
rubidium
parents: 9205
diff changeset
  1540
		if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk");
7945
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1541
		GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1542
		fclose(_sl.fh);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1543
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1544
		if (threaded) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_DONE);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1545
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1546
		return SL_OK;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1547
	}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1548
	catch (...) {
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1549
		AbortSaveLoad();
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1550
		if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1551
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1552
		ShowInfo(GetSaveLoadErrorString());
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1553
		fprintf(stderr, GetSaveLoadErrorString());
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1554
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1555
		if (threaded) {
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1556
			OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_ERROR);
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1557
		} else {
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1558
			SaveFileError();
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1559
		}
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1560
		return SL_ERROR;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1561
	}
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1562
}
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1563
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1564
static void* SaveFileToDiskThread(void *arg)
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1565
{
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1566
	SaveFileToDisk(true);
2286
acb76b379e72 (svn r2810) Threads may now return information when they terminate using a void*.
tron
parents: 2285
diff changeset
  1567
	return NULL;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1568
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1569
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1570
void WaitTillSaved()
2285
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1571
{
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1572
	OTTDJoinThread(save_thread);
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1573
	save_thread = NULL;
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1574
}
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1575
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1576
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1577
 * Main Save or Load function where the high-level saveload functions are
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1578
 * handled. It opens the savegame, selects format and checks versions
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1579
 * @param filename The name of the savegame being created/loaded
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1580
 * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1581
 * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1582
 */
7425
350b9265b7a2 (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
rubidium
parents: 7313
diff changeset
  1583
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1584
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1585
	uint32 hdr[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1586
	const SaveLoadFormat *fmt;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1587
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1588
	/* An instance of saving is already active, so don't go saving again */
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1589
	if (_ts.saveinprogress && mode == SL_SAVE) {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1590
		/* if not an autosave, but a user action, show error message */
2749
46aba09ca365 (svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
Darkvater
parents: 2694
diff changeset
  1591
		if (!_do_autosave) ShowErrorMessage(INVALID_STRING_ID, STR_SAVE_STILL_IN_PROGRESS, 0, 0);
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1592
		return SL_OK;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1593
	}
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1594
	WaitTillSaved();
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1595
7596
c145bb65405e (svn r10367) -Fix: do not crash horribly when the file you are trying to load is too short or decompressing it fails.
rubidium
parents: 7550
diff changeset
  1596
	_next_offs = 0;
c145bb65405e (svn r10367) -Fix: do not crash horribly when the file you are trying to load is too short or decompressing it fails.
rubidium
parents: 7550
diff changeset
  1597
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1598
	/* Load a TTDLX or TTDPatch game */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1599
	if (mode == SL_OLD_LOAD) {
2828
996de8e891c7 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
truelight
parents: 2808
diff changeset
  1600
		InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1601
		if (!LoadOldSaveGame(filename)) return SL_REINIT;
2808
35e0e9c6c227 (svn r3356) - Remove unused parameter of AfterLoadGame().
peter1138
parents: 2749
diff changeset
  1602
		_sl_version = 0;
9205
eb91034aca64 (svn r12383) -Fix [FS#1860]: Check return of AfterLoadGame for success or failure when loading TTD games.
peter1138
parents: 9203
diff changeset
  1603
		if (!AfterLoadGame()) return SL_REINIT;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1604
		return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1605
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1606
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1607
	_sl.excpt_uninit = NULL;
7945
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1608
	try {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1609
		_sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1610
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1611
		/* Make it a little easier to load savegames from the console */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1612
		if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", SAVE_DIR);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1613
		if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1614
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1615
		if (_sl.fh == NULL) {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1616
			SlError(mode == SL_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1617
		}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1618
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1619
		_sl.bufe = _sl.bufp = NULL;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1620
		_sl.offs_base = 0;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1621
		_sl.save = (mode != 0);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1622
		_sl.chs = _chunk_handlers;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1623
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1624
		/* General tactic is to first save the game to memory, then use an available writer
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1625
		 * to write it to file, either in threaded mode if possible, or single-threaded */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1626
		if (mode == SL_SAVE) { /* SAVE game */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1627
			fmt = GetSavegameFormat("memory"); // write to memory
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1628
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1629
			_sl.write_bytes = fmt->writer;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1630
			_sl.excpt_uninit = fmt->uninit_write;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1631
			if (!fmt->init_write()) {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1632
				DEBUG(sl, 0, "Initializing writer '%s' failed.", fmt->name);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1633
				return AbortSaveLoad();
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1634
			}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1635
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1636
			_sl_version = SAVEGAME_VERSION;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1637
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1638
			BeforeSaveGame();
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1639
			SlSaveChunks();
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1640
			SlWriteFill(); // flush the save buffer
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1641
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1642
			SaveFileStart();
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1643
			if (_network_server ||
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1644
						(save_thread = OTTDCreateThread(&SaveFileToDiskThread, NULL)) == NULL) {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1645
				if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1646
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1647
				SaveOrLoadResult result = SaveFileToDisk(false);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1648
				SaveFileDone();
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1649
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1650
				return result;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1651
			}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1652
		} else { /* LOAD game */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1653
			assert(mode == SL_LOAD);
8743
62a558995c35 (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
rubidium
parents: 8708
diff changeset
  1654
			DebugDumpCommands("ddc:load:%s\n", filename);
7945
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1655
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1656
			if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1657
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1658
			/* see if we have any loader for this type. */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1659
			for (fmt = _saveload_formats; ; fmt++) {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1660
				/* No loader found, treat as version 0 and use LZO format */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1661
				if (fmt == endof(_saveload_formats)) {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1662
					DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1663
	#if defined(WINCE)
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1664
					/* Of course some system had not to support rewind ;) */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1665
					fseek(_sl.fh, 0L, SEEK_SET);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1666
					clearerr(_sl.fh);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1667
	#else
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1668
					rewind(_sl.fh);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1669
	#endif
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1670
					_sl_version = 0;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1671
					_sl_minor_version = 0;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1672
					fmt = _saveload_formats + 1; // LZO
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1673
					break;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1674
				}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1675
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1676
				if (fmt->tag == hdr[0]) {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1677
					/* check version number */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1678
					_sl_version = TO_BE32(hdr[1]) >> 16;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1679
					/* Minor is not used anymore from version 18.0, but it is still needed
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1680
					 * in versions before that (4 cases) which can't be removed easy.
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1681
					 * Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1682
					 * So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1683
					_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1684
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1685
					DEBUG(sl, 1, "Loading savegame version %d", _sl_version);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1686
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1687
					/* Is the version higher than the current? */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1688
					if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1689
					break;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1690
				}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1691
			}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1692
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1693
			_sl.read_bytes = fmt->reader;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1694
			_sl.excpt_uninit = fmt->uninit_read;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1695
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1696
			/* loader for this savegame type is not implemented? */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1697
			if (fmt->init_read == NULL) {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1698
				char err_str[64];
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1699
				snprintf(err_str, lengthof(err_str), "Loader for '%s' is not available.", fmt->name);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1700
				SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1701
			}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1702
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1703
			if (!fmt->init_read()) {
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1704
				char err_str[64];
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1705
				snprintf(err_str, lengthof(err_str), "Initializing loader '%s' failed", fmt->name);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1706
				SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1707
			}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1708
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1709
			/* Old maps were hardcoded to 256x256 and thus did not contain
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1710
			 * any mapsize information. Pre-initialize to 256x256 to not to
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1711
			 * confuse old games */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1712
			InitializeGame(IG_DATE_RESET, 256, 256);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1713
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1714
			SlLoadChunks();
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1715
			fmt->uninit_read();
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1716
			fclose(_sl.fh);
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1717
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1718
			/* After loading fix up savegame for any internal changes that
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1719
			 * might've occured since then. If it fails, load back the old game */
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1720
			if (!AfterLoadGame()) return SL_REINIT;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1721
		}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1722
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1723
		return SL_OK;
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1724
	}
ff24db9275cd (svn r10923) -Codechange: use 'real' exception handling in saveload code
glx
parents: 7941
diff changeset
  1725
	catch (...) {
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1726
		AbortSaveLoad();
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1727
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1728
		/* deinitialize compressor. */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1729
		if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1730
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1731
		/* Skip the "color" character */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1732
		ShowInfoF(GetSaveLoadErrorString() + 3);
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1733
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1734
		/* A saver/loader exception!! reinitialize all variables to prevent crash! */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1735
		return (mode == SL_LOAD) ? SL_REINIT : SL_ERROR;
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1736
	}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1737
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1738
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1739
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1740
void DoExitSave()
643
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1741
{
7425
350b9265b7a2 (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
rubidium
parents: 7313
diff changeset
  1742
	SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
643
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1743
}
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1744
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1745
#if 0
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1746
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1747
 * Function to get the type of the savegame by looking at the file header.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1748
 * NOTICE: Not used right now, but could be used if extensions of savegames are garbled
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1749
 * @param file Savegame to be checked
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1750
 * @return SL_OLD_LOAD or SL_LOAD of the file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1751
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1752
int GetSavegameType(char *file)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1753
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1754
	const SaveLoadFormat *fmt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1755
	uint32 hdr;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1756
	FILE *f;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1757
	int mode = SL_OLD_LOAD;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1758
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1759
	f = fopen(file, "rb");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1760
	if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1761
		DEBUG(sl, 0, "Savegame is obsolete or invalid format");
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
  1762
		mode = SL_LOAD; // don't try to get filename, just show name as it is written
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1763
	} else {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1764
		/* see if we have any loader for this type. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1765
		for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1766
			if (fmt->tag == hdr) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1767
				mode = SL_LOAD; // new type of savegame
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1768
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1769
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1770
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1771
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1772
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1773
	fclose(f);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1774
	return mode;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1775
}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1776
#endif